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Chara versus Sans - Judgment Hall

From the very famous game Undertale, i worked hard to recreate the iconic Judgment hall scene when Chara meets Sans during a genocide run.
The environment was modeled on 3DS Max and Sans/Chara and the Gaster Blasters/Bones were sculpted in Zbrush.
All models were textured in Substance Painter and then rendered in Unity using a HDRP setup.
Please Enjoy!

The complete scene using HDRP setup in Unity.

The complete scene using HDRP setup in Unity.

Chara's perspective point of view in the final scene

Chara's perspective point of view in the final scene

Sans launching a volley of bones to his ennemy.

Sans launching a volley of bones to his ennemy.

Final scene additional view from the left.

Final scene additional view from the left.

A more global view from above

A more global view from above

Chara in action. please don't mind the void in the back since i didn't plan to render him from this point of view in the beginning

Chara in action. please don't mind the void in the back since i didn't plan to render him from this point of view in the beginning

Chara's head sculpting

Chara's head sculpting

Sculpting hands

Sculpting hands

Chara's sculpt pose

Chara's sculpt pose

Adding some colors to get a better preview of the result

Adding some colors to get a better preview of the result

Chara Unwrapped and fully Textured Version

Chara Unwrapped and fully Textured Version

Sans First Sculpt with some color Preview

Sans First Sculpt with some color Preview

Sans Unwrapped and fully textured Version

Sans Unwrapped and fully textured Version

The Gaster Blaster Sculpted and textured

The Gaster Blaster Sculpted and textured

The Judgment Hall (preview with no texture)

The Judgment Hall (preview with no texture)

First Preview of the scene in Unity

First Preview of the scene in Unity

First HDRP setup in Unity without the Environment textured yet.

First HDRP setup in Unity without the Environment textured yet.