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Guillaume Biju-Duval
Guillaume Biju-Duval
3D Artist
Noyal sur Vilaine, France

Summary

After 3 years in the 3D graphic design for Virtual and augmented reality, i am now searching for a new job to challenge my skills.
I am essentially specialized in 3D modeling and Texturing but i am also interested in Rigging/Animation and Shaders/VFX creation which i can perform modestly.
2D work is also a field in which i take interest and where i would like to improve since it is not my main ability.

My objective for the future is to work in the video game industry as a character artist, but i am also interested by architecture and website creation.

Skills

2D AnimationConcept Art3D Animation3D ModelingLightingLow-poly ModelingRiggingTexturingUV MappingGame DesignSculptingDrawingHigh-poly ModelingTexture Baking

Software proficiency

3ds Max
3ds Max
After Effects
After Effects
Blender
Blender
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
TopoGun
TopoGun
xNormal
xNormal
Flash
Flash

Productions

    • Video Game
      Runnin'Wild
    • Year
      2017
    • Role
      3D artist (environment) and game designer
    • Company
      Kylotonn Games
    • Video Game
      Truck racer
    • Year
      2013
    • Role
      3D artist (environment)
    • Company
      Kylotonn Games

Experience

  • Web developer at KeyTronics
    Melun, France
    September 2021 - June 2022

    I worked as a front end web developer. My mission was to recreate the website of the company and allowing the user to consult various products through the use of a filter and also understand the services available.

    I established the whole website design and programmed the specified functions from start to end.

  • 3D graphic Designer at Eon Reality
    Laval, France
    October 2016 - July 2019

    Creation of 3D content for virtual and augmented reality applications. my job consisted in modeling, texturing and animating various assets to use in educationnal applications.

  • 3D Artist at Kylotonn games
    Paris, France
    March 2013 - October 2013

    Creation of 3D assets for next gen racing games. responsible of the visual quality and coherence of the environment.

    Importation of the finished assets into the real time engine and creation/editing of the in-game levels.

    Testing.